Godot 4 Game Control Bridge
DSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.
Project overview
Native DeepSeek Harness (DSH) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replacing the godot-mcp MCP server with first-class agent tools.
Removes the package and its godot-bridge bundle layer from the profile — after a restart the fifteen godot tools are gone from sessions on that profile. The standard web profile itself is untouched (this never creates or removes a profile). Stop any running game first with godotstopproject; the plugin's unload cleanup also terminates a Godot child it started. Reinstall any time with the add command above. Update notices
Known limitations: the notice is a system-prompt section, so presets whose persona is complete/suppressing (e.g. 极简模式 / minimal) do not show it; the check needs network access at boot. Usage